is an abbreviation of "Wheel of (Mis)fortune"... which is the title of my new upcoming Flash-Game-Blockbuster!
Part 2 of the game
Bit strange, maybe, to start with "part 2 of the game" without even mentioning what the game itself is like, but part 2 of the game is maybe the most interesting to most people here, and that's the REWARD system, which is pretty big and very customizable on its own! It's more or less the core of the game, the thing it all REVOLVES around (literally, too!) because it deals with the Wheel of (Mis)fortune
So. In this game, you find Kelsey strapped to a huge wheel, like you can see here in this exclusive screenshot:
In "part 1" of the game you can earn the chance to "spin the wheel", and give the whole thing a swing. This wheel has two rings (an inner ring and an outer ring) which spin individually (although they start simultaneously). When the wheel stops, the clasps are RELEASED and Kelsey is dropped into the situation that matches where the wheel comes to a halt. This is a combination of a location (seen on the outer ring) and an action (defined by where the needle stops on the inner ring). In the screenshot above she would end up on a 'beach chair' in the 'dungeon'... which is actually more of a FORTUNE than a MISFORTUNE, as you will see later. This is a special case... a bit rarer case, because the vast majority of options drop Kelsey into a more unfortunate (for her at least) situation. And those are animated. (I think the beach chair isn't).
Anyway, maybe I'm going a bit fast now, because what you see above is probably NOT what your wheel will look like... and that's the whole beauty of it!
THE OUTER RING
On the 'outer ring' you see the following options: Random, Gift-shoppe, Dungeon, Auction. There's more locations there. The thing about the "outer ring" is that it is THEMED. "Random" is a special case, which will be explained later when I release the game", but the other labels are part of a specific theme. And basically, through the 'ingame-shop' you can switch outer rings up for differently themed outer rings. I'm not going further into outer rings today, but let me say it this way: you can select an outer ring that suits your favourite setting(s) or themes.
THE INNER RING
And here it gets even better! You see the 'inner ring' a bit as a 'pie chart'. It contains of a selection of what I refer to as 'slices' in the game. The width of the slices (or pies if you will) can vary from 1 to 3 (like the 'beach chair' slice is 3 and with that the widest slice)... AND YOU CAN CUSTOMIZE THIS ENTIRELY! Do you want to add another slice to the wheel that gives you the chance Kelsey lands into a bath of DOTs? You can buy this through the in-game shop and place it onto the wheel where you want! Just like you see there are three 'Pit suspension' slices on the wheel, of various sizes. Obviously, the wider the slice, the more expensive it is (so you need to play part 1 of the game well to earn them). You can place slices anywhere and just 'overlap' existing ones, which effectively replaces them by your new choice. Having that said, the wheel starts quite empty and only with some 'treats' for Kelsey, rather than 'tricks'. And Tricks come in different categories, ranging from Tickling to Kink or Vore. Don't like Vore? Then don't buy any of the Vore slices. It's as simple as that. Categories are mentioned in the shop, so you can see which slice belongs to what category.
More about this game at a later time. I hope you like what you read so far! Right now I am at the stage that the game is in a sense 'finished', if not for the fact that I want to increase the initial choice for slices. At the moment there's almost 2 full pages in the shop and I want this to be three (that's 18 different slices). There are right now 4 themes (which means 12 different locations, AND darkness, which is a special 'no location' situation) which the game will release with... at later updates I intend to add 4 more themes... and I intend to add loads of new slices as well as time progresses past release.
This game will be playable for 'free' with strong limitations, but at the price of 350 points (which is the most expensive game I have) I really want it to be THAT much more useful to actually go and purchase the code card. So you can either enjoy it a little or then enjoy it a lot. Of course one person won a code card so she won't need to buy it, but there will be NO additional contests to get you this kind of treat, so start saving! See you later.
EDIT: Oh yeah, and there is then actually still ONE thing I would like to say about 'part 1 of the game' and that is that it features something you probably have never seen before in a game: "If you lose, you gain a level and proceed to the next level!" Hehe. How that works (and what it results in) will be shown later.